Posted by: pixelero | November 26, 2014

## Spiral Moiré

It started by creating a Low-discrepancy, or quasi-random sequence filling a circular area along a spiral.
Using a polar formula
$x=\sqrt{\theta} \cdot cos(f \cdot \sqrt{\theta}), y=\sqrt{\theta} \cdot sin(f \cdot \sqrt{\theta})$
gives a nice even-looking result:

When both the number of pixels and the rotations around the origin are increased, things start to get artistic. These are the results of choosing number of pixels to 75000, and value of ‘factor’ was 11.1:

Demo

Advertisements

## Responses

1. Did you create a Pixel Bender filter for this purpose? If so, I would love to offer a tribute to your work in my next video.

2. Hi and yes, the PB-file is at: http://www.petrileskinen.fi/Actionscript/RadialCaleidoscope/RadialCaleidoscope.pbj