

Click on the images above to go to the demo.
Basicly it’s all about ray tracing on a rectangular grid: finding the intersection with the next cell wall:

The projection used is like in panorama cameras, a cylinderic one. Try setting the parameter ‘focal length’ to a very small value and you’ll see things getting really ‘Escher’ or ‘Piranese’:
I admit it is a bit slow on performance …
View the sources here.
Download sources.
Pixel Bender -source code.
Source for Flash Player.







Very cool stuff!
are you thinking to port it to molehill?
it would be veeery nice
By: Piergiorgio Niero (@pigiuz) on November 18, 2011
at 9:23 am
Well maybe, it was an old code written ~before molehill, that I just finished.
By: pixelero on November 18, 2011
at 10:13 am