Posted by: pixelero | November 17, 2011

Laplacian Growth, flash demo





Demo

Inspired by Nervous System’s great work, I had to try it – starting with 2D …


Responses

  1. This is really incredible! I’d love to see this techniques used to generate game world terrains, a nice alternative to perlin noise for procedural maps. Imagine making weathered mountains and rivers and roads with multiple layers each following slightly different rules. Keep up the great work.


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