Posted by: pixelero | December 30, 2008
Happy New Year 2009
Posted in actionscript, flash | Tags: Flash Player 10; actionscript; cs4; text in 3D; drawTriangles
Posted in actionscript, flash | Tags: Flash Player 10; actionscript; cs4; text in 3D; drawTriangles
Damn Petri,
I think it is holiday season right now. People relax, have a drink or two, enjoying snow (and things like that)…
…so not sitting in front of their PC and doing crazy flash stuff.
Happy New Year
-frank
By: Frank Reitberger on December 30, 2008
at 10:49 am
Happy New Year!
By: Stock Swing Trades on December 30, 2008
at 2:26 pm
Hello,
Happy new Year 2009 !
your blog and your works is the best discovery I made recently.
Christmas isn’t easy for geeks. Between partys, I try to understand your FP10 Tunnel code.
Thanks, you motivate to go further.
(hum..I just realized that UVT Mapping, of a cube was impossible with only 8 vertex in fp10…grrr
http://dev.floor-eleven.net/fp10/cube/cube.swf)
See you on 2009.
By: Mathieu Humbert on January 3, 2009
at 11:21 am
Hi there,
How did you go about triangulating and extruding the text? In a 3d software or pure actionscript? If the latter, big applause! …and how did you go about doing it? I’ve been trying to do the same, with varying results…
By: sakri on March 6, 2009
at 2:51 pm
Thanks for commenting … and applause !
… yes, I’ve seen the interesting “SoTexty” stuff on your blog – and the discussion you had with Quasimondo of finding the first opaque pixel !
Likewise I’ve been trying to do the same, with varying result as well, it’s actionscript starting from a bitmapdata – so far it’s a bit painful routine: first applies a convolution to get the edges, then goes though the pixels with a scanline polygon triangulation routine – like in http://www.cs.ucsb.edu/~suri/cs235/Triangulation.pdf page 22-.
I haven’t posted the code yet: so far the routine has some problems with edges – see like for instance bottoms of alfabets ‘p’
By: pixelero on March 6, 2009
at 5:40 pm