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	<title>Comments on: Flash 10, Part 6 of testing drawTriangles, shading objects</title>
	<atom:link href="http://pixelero.wordpress.com/2008/10/08/flash-10-part-6-of-testing-drawtriangles-rendering-by-vertices/feed/" rel="self" type="application/rss+xml" />
	<link>http://pixelero.wordpress.com/2008/10/08/flash-10-part-6-of-testing-drawtriangles-rendering-by-vertices/</link>
	<description>Just another Flash/actionscript/whatever weblog</description>
	<lastBuildDate>Sat, 14 Nov 2009 14:34:11 +0000</lastBuildDate>
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		<item>
		<title>By: v3n3</title>
		<link>http://pixelero.wordpress.com/2008/10/08/flash-10-part-6-of-testing-drawtriangles-rendering-by-vertices/#comment-252</link>
		<dc:creator>v3n3</dc:creator>
		<pubDate>Wed, 25 Mar 2009 05:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://pixelero.wordpress.com/?p=166#comment-252</guid>
		<description>thank you great article. 
However i have a question about the bunny :P
How did you import it ? did you type the vertex one by one ?</description>
		<content:encoded><![CDATA[<p>thank you great article.<br />
However i have a question about the bunny <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
How did you import it ? did you type the vertex one by one ?</p>
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	<item>
		<title>By: Mike Lively</title>
		<link>http://pixelero.wordpress.com/2008/10/08/flash-10-part-6-of-testing-drawtriangles-rendering-by-vertices/#comment-190</link>
		<dc:creator>Mike Lively</dc:creator>
		<pubDate>Wed, 21 Jan 2009 03:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://pixelero.wordpress.com/?p=166#comment-190</guid>
		<description>Thanks so much for your work - I was able to create a super primitive with a little recoding.

Demo http://www.professionalpapervision.com/demos/web/superprimitive/
Source
http://flex3cookbook2.googlecode.com/files/superPrim.zip
Blog Post
http://professionalpapervision.wordpress.com/

After creating a million custom primitives in Papervision3D, I have always wanted to create just one that did it all using parametric equations. But many of the algorithms used to generate the basic primitives in Papervision3D (Away3D is a little better) are so complicated that its hard to bring them altogether under one roof.

It’s something you need to do from the start. And with many thanks to Petri Leskinen (and a little recoding on my part) we can now do that as shown in the demo above.</description>
		<content:encoded><![CDATA[<p>Thanks so much for your work &#8211; I was able to create a super primitive with a little recoding.</p>
<p>Demo <a href="http://www.professionalpapervision.com/demos/web/superprimitive/" rel="nofollow">http://www.professionalpapervision.com/demos/web/superprimitive/</a><br />
Source<br />
<a href="http://flex3cookbook2.googlecode.com/files/superPrim.zip" rel="nofollow">http://flex3cookbook2.googlecode.com/files/superPrim.zip</a><br />
Blog Post<br />
<a href="http://professionalpapervision.wordpress.com/" rel="nofollow">http://professionalpapervision.wordpress.com/</a></p>
<p>After creating a million custom primitives in Papervision3D, I have always wanted to create just one that did it all using parametric equations. But many of the algorithms used to generate the basic primitives in Papervision3D (Away3D is a little better) are so complicated that its hard to bring them altogether under one roof.</p>
<p>It’s something you need to do from the start. And with many thanks to Petri Leskinen (and a little recoding on my part) we can now do that as shown in the demo above.</p>
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	<item>
		<title>By: pixelero</title>
		<link>http://pixelero.wordpress.com/2008/10/08/flash-10-part-6-of-testing-drawtriangles-rendering-by-vertices/#comment-143</link>
		<dc:creator>pixelero</dc:creator>
		<pubDate>Fri, 31 Oct 2008 11:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://pixelero.wordpress.com/?p=166#comment-143</guid>
		<description>Ajanz: 
try with &lt;a href=&quot;http://www.petrileskinen.fi/Actionscript/VertexShading/GlobeRenderingTest.zip&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt; - opens in Flex Builder as an archive : file/import/flex project...

... or is it just this code or any with FP10-content ? in case you need to check the settings: http://opensource.adobe.com/wiki/display/flexsdk/Targeting+Flash+Player+10+Beta</description>
		<content:encoded><![CDATA[<p>Ajanz:<br />
try with <a href="http://www.petrileskinen.fi/Actionscript/VertexShading/GlobeRenderingTest.zip" rel="nofollow">this</a> &#8211; opens in Flex Builder as an archive : file/import/flex project&#8230;</p>
<p>&#8230; or is it just this code or any with FP10-content ? in case you need to check the settings: <a href="http://opensource.adobe.com/wiki/display/flexsdk/Targeting+Flash+Player+10+Beta" rel="nofollow">http://opensource.adobe.com/wiki/display/flexsdk/Targeting+Flash+Player+10+Beta</a></p>
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	<item>
		<title>By: Ajanz</title>
		<link>http://pixelero.wordpress.com/2008/10/08/flash-10-part-6-of-testing-drawtriangles-rendering-by-vertices/#comment-142</link>
		<dc:creator>Ajanz</dc:creator>
		<pubDate>Wed, 29 Oct 2008 09:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://pixelero.wordpress.com/?p=166#comment-142</guid>
		<description>Maybe a stupid question:
How can I run this code?
When I paste it in Adobe Flex Builder, it doesn&#039;t work...</description>
		<content:encoded><![CDATA[<p>Maybe a stupid question:<br />
How can I run this code?<br />
When I paste it in Adobe Flex Builder, it doesn&#8217;t work&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Kasper</title>
		<link>http://pixelero.wordpress.com/2008/10/08/flash-10-part-6-of-testing-drawtriangles-rendering-by-vertices/#comment-139</link>
		<dc:creator>Kasper</dc:creator>
		<pubDate>Mon, 27 Oct 2008 20:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://pixelero.wordpress.com/?p=166#comment-139</guid>
		<description>Oi. Insane!</description>
		<content:encoded><![CDATA[<p>Oi. Insane!</p>
]]></content:encoded>
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	<item>
		<title>By: Flug</title>
		<link>http://pixelero.wordpress.com/2008/10/08/flash-10-part-6-of-testing-drawtriangles-rendering-by-vertices/#comment-138</link>
		<dc:creator>Flug</dc:creator>
		<pubDate>Mon, 27 Oct 2008 15:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://pixelero.wordpress.com/?p=166#comment-138</guid>
		<description>Nice demos, thank u for the ideas, it will be helpful in my studies.</description>
		<content:encoded><![CDATA[<p>Nice demos, thank u for the ideas, it will be helpful in my studies.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pixelero</title>
		<link>http://pixelero.wordpress.com/2008/10/08/flash-10-part-6-of-testing-drawtriangles-rendering-by-vertices/#comment-136</link>
		<dc:creator>pixelero</dc:creator>
		<pubDate>Tue, 14 Oct 2008 15:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://pixelero.wordpress.com/?p=166#comment-136</guid>
		<description>Thanks everyone for your comments !

Jensa: these demos are more like separate studies on the possibilities of FP10, some ideas that keep popping to my mind. Although I love playing with 3D maths, [at least currently] I don&#039;t think I would write a whole 3D-engine ...

The reason for Bunny appearing totally flat in Jensa&#039;s pic was the Matrix3D bug, scaling by 0.05, in the earlier releases of the player ...</description>
		<content:encoded><![CDATA[<p>Thanks everyone for your comments !</p>
<p>Jensa: these demos are more like separate studies on the possibilities of FP10, some ideas that keep popping to my mind. Although I love playing with 3D maths, [at least currently] I don&#8217;t think I would write a whole 3D-engine &#8230;</p>
<p>The reason for Bunny appearing totally flat in Jensa&#8217;s pic was the Matrix3D bug, scaling by 0.05, in the earlier releases of the player &#8230;</p>
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	</item>
	<item>
		<title>By: Jensa</title>
		<link>http://pixelero.wordpress.com/2008/10/08/flash-10-part-6-of-testing-drawtriangles-rendering-by-vertices/#comment-135</link>
		<dc:creator>Jensa</dc:creator>
		<pubDate>Tue, 14 Oct 2008 13:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://pixelero.wordpress.com/?p=166#comment-135</guid>
		<description>Hi,
Sweet demos! The rabbit plays really smooth on my MBP. Is this a custom engine and/or something you&#039;ll release?

J

PS: Make sure you have FP10 RC installed or you&#039;ll only see this:

http://www.flashgamer.com/a/bunny.png</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Sweet demos! The rabbit plays really smooth on my MBP. Is this a custom engine and/or something you&#8217;ll release?</p>
<p>J</p>
<p>PS: Make sure you have FP10 RC installed or you&#8217;ll only see this:</p>
<p><a href="http://www.flashgamer.com/a/bunny.png" rel="nofollow">http://www.flashgamer.com/a/bunny.png</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr.doob</title>
		<link>http://pixelero.wordpress.com/2008/10/08/flash-10-part-6-of-testing-drawtriangles-rendering-by-vertices/#comment-131</link>
		<dc:creator>Mr.doob</dc:creator>
		<pubDate>Thu, 09 Oct 2008 13:58:45 +0000</pubDate>
		<guid isPermaLink="false">http://pixelero.wordpress.com/?p=166#comment-131</guid>
		<description>This is great! Keep it up! :)</description>
		<content:encoded><![CDATA[<p>This is great! Keep it up! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: katopz</title>
		<link>http://pixelero.wordpress.com/2008/10/08/flash-10-part-6-of-testing-drawtriangles-rendering-by-vertices/#comment-129</link>
		<dc:creator>katopz</dc:creator>
		<pubDate>Thu, 09 Oct 2008 04:30:22 +0000</pubDate>
		<guid isPermaLink="false">http://pixelero.wordpress.com/?p=166#comment-129</guid>
		<description>&quot;hope it’s not after the bunny&quot;, LOL thx for sharing ;D</description>
		<content:encoded><![CDATA[<p>&#8220;hope it’s not after the bunny&#8221;, LOL thx for sharing ;D</p>
]]></content:encoded>
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