running water -effect

April 4, 2008

… based on the principles of metaballs in my earlier post with some particle -behavior and displacementMapFilter -effect added :


3 Responses to “running water -effect”

  1. frank reitberger said:

    leaks a little bit on fps-performance but looks pretty nice…

  2. pixelero said:

    Yes, 25 fps, 250 bubbles and four bitmap-operations such as copyPixels or applyFilter on two 370×500 bitmaps gets the most out of the processor …

  3. actionscript microcosmos » Blog Archive » Liquids. said:

    [...] couple of days ago I saw a nice realization of liquids called “running water” by Petri Leskinen. Inspired by his work I started my own liquids simulation [...]

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