Posted by: pixelero | April 4, 2008
running water -effect
… based on the principles of metaballs in my earlier post with some particle -behavior and displacementMapFilter -effect added :

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Posted in actionscript, flash | Tags: actionscript 3.0, as3, bitmapData, displacementMapFilter, effect, filters, flash, metaballs, reflection, water
leaks a little bit on fps-performance but looks pretty nice…
By: frank reitberger on April 5, 2008
at 9:58 am
Yes, 25 fps, 250 bubbles and four bitmap-operations such as copyPixels or applyFilter on two 370×500 bitmaps gets the most out of the processor …
By: pixelero on April 7, 2008
at 4:53 pm
[...] couple of days ago I saw a nice realization of liquids called “running water” by Petri Leskinen. Inspired by his work I started my own liquids simulation [...]
By: actionscript microcosmos » Blog Archive » Liquids. on April 17, 2008
at 1:28 pm
very nice work, we are waiting for version II
By: maantas on August 31, 2008
at 8:19 pm
Please, make water in Version 2 run not so fast. Just to enjoy the effect:)
By: serrega on January 16, 2009
at 9:09 pm
Is it possible to use in waterfalls?
sean
By: sean on June 3, 2009
at 10:42 pm
Mmm, That would take some smaller or larger modifications – but thanks for a nice idea, I haven’t tried it in that way yet.
I guess you’ve seen this recent tutorial in TechLabs: http://www.thetechlabs.com/tutorials/flash/create-real-water-effects-with-flash-cs4-actionscript-30/
By: pixelero on June 5, 2009
at 6:45 am
Hi, this effect is really cool. Is there any chance you could post the source file for this? I am looking to do something similar, but am a total flash novice. Thanks for any help you could provide!!
By: George on March 25, 2011
at 12:39 pm