Just another Flash/actionscript/whatever weblog
… based on the principles of metaballs in my earlier post with some particle -behavior and displacementMapFilter -effect added :
leaks a little bit on fps-performance but looks pretty nice…
Yes, 25 fps, 250 bubbles and four bitmap-operations such as copyPixels or applyFilter on two 370×500 bitmaps gets the most out of the processor …
[...] couple of days ago I saw a nice realization of liquids called “running water” by Petri Leskinen. Inspired by his work I started my own liquids simulation [...]
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April 5, 2008 at 9:58 am
leaks a little bit on fps-performance but looks pretty nice…
April 7, 2008 at 4:53 pm
Yes, 25 fps, 250 bubbles and four bitmap-operations such as copyPixels or applyFilter on two 370×500 bitmaps gets the most out of the processor …
April 17, 2008 at 1:28 pm
[...] couple of days ago I saw a nice realization of liquids called “running water” by Petri Leskinen. Inspired by his work I started my own liquids simulation [...]